[LiU design] FW: Bill Gaver seminarium i Stockholm
Stefan Holmlid
stefan.holmlid at liu.se
Tors Mars 26 14:37:20 CET 2015
Hej!
ytterligare ett intressant seminarium, nu i Stockholm
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Professor Bill Gaver's is visting KTH and will give a seminar takes on Monday at 11.00 - in D2 at KTH, Lindstedtsvägen 5. The title of the seminar is "3 projects about the environment".
And at 13.15, we get to listen to Vegas and Gaver discussing Vegas' 50% text. Abstract below. In Fantum at Lindstedtsvägen 24.
Abstract:
Through two different art projects, Metaphone and Delete By Haiku, I have explored issues around authorship in interactive, digitally-based, art. Through going back to the early days of industrialism and the artistic explorations of what machines would mean to our society, I place my art projects in a tradition of Modernism, in particular using ideas of the machinic from artists like Tinguely. When applied to modern machines whose interactive capacity surpasses those of the early machinic art projects, we come to ask new questions around authorship. Who is the artist when the machine produces an artwork that feeds off the participant's bio data (as in Metaphone)? Who is the artist when a haiku poem is interactively created from old mobile text messages on your mobile phone (as in Delete by Haiku)?
The work presented here has been done in an interaction design research group at a technical university. This has coloured my choices of digital materials and possible interactions in my two art projects. Art-driven research is becoming increasingly important in interaction design and Human-Computer Interaction (HCI); many researchers make use of aesthetic thinking and critical attitude towards their designs and in their research. Research that is not problem-driven is finding its own path: rethinking, reimagining and interpretation are given more importance in the HCI and interaction design milieu that has otherwise been dominated by psychology and computer science. Concepts like ambiguity, defamiliarization, alienation, aesthetic experience, and interaction criticism are increasingly driving interaction design and HCI research. Our field borrows concepts and derives practices from art theory, philosophy of aesthetics, critical theory.
Taking practical and aesthetic notions as the starting point for investigating the theme of authorship, I also strongly build the experiential qualities that interactivity provides. A digital interaction is interesting in that it changes with what the participants do. This interactive behaviour sets the digital materials apart from other machines. Through a focus on the interactive qualities of interactive artworks, we can derive different questions, issues, understandings and political underpinnings of authorship issues today, in the contemporary, information society. In my explorations, the relationship between audience and interactive artwork is altered. By exploring and understanding what authorship is and deconstructing its inner logics, we may construct new knowledge, find new more sensitive ways of dealing with artefacts, create new ways of designing interactive tools and systems and evocative experiences. Ultimately, it allows us to express ourselves in novel ways - artists, designers and participants alike.
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Kristina Höök
Professor in Interaction Design at the CSC-school
Director of the Mobile Life centre
khook at kth.se<mailto:khook at kth.se>
+46705617035
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